The Gap Between Us | A Starfinder 2e Actual Play Spherecast

Fiction & Audio Drama

About

A Starfinder 2e homebrew actual play series focused on narrative-driven storytelling and roleplay. Join the crew each week as they struggle to survive and thrive on a failing Post-Gap Absalom Station.

Episodes

  • TWR13 | Playing With Fire

    In this Starfinder 2e Actual Play episode, the crew navigates a perilous renovation, clearing fire elementals and a lava level. Unexpected introspection arises during their exploration.

  • TWR12 | Burnout

    The crew of The Gap Between Us encounters fire elementals and explores a new apartment floor in the episode TWR12 | Burnout. The description mentions a campaign setting where the gods have gone silent and the end of all things arrived with…

  • TWR11 | Swimming With the Fishes

    In this Starfinder 2e actual play, the characters are in a challenging underwater situation. Jexa's perceived invincibility is tested, while Fennik lags behind. The episode also touches on physical discomforts and hints at potential danger…

  • TWR10 | Into the Deep End

    The Starfinder 2e crew is adapting to underwater adventures in

  • TWR09 | Last Gasps

    In this Starfinder 2e actual play episode titled "Last Gasps," novice explorers face peril as they deplete oxygen while attempting to escape. The situation highlights the importance of preparation, even amidst the strange and slow-ending c…

  • TWR08 | House Hunters: Absalom

    In Starfinder 2e episode TWR08, the crew of The Gap Between Us debates their base choice between the Holovid Studio and Specialty Apartments, with Jexa's restrictions and Tarrik Bo's arguments playing a role. Fennik-19 is also present.

  • TWR07 | At Death's Door

    In the episode

  • TWR06 | Real Monsters

    In the Starfinder 2e actual play episode 'Real Monsters,' the crew investigates possible base locations following an odd conversation. The situation escalates as Fennik-19 begins to feel strange, and other crew members experience effects f…

  • TWR05 | Nufriends

    The crew leaves the community center seeking a new home, questioning mercenaries for leads. The episode description also details the campaign's premise about the gods' silence and the end of the world.

  • TWR04 | Broken Homes

    The Starfinder 2e crew successfully defended the community center, but must now address the center's lack of supplies and power, and seek funding. They consider their next steps.

  • TWR03 | Nowhere Left to Run

    The crew of The Gap Between Us engages in combat against numerous thugs after discussing AI turtles. They question if they are the destined heroes to save the children.

  • TWR02 | Home (Alone) Invasion

    In TWR02 | Home (Alone) Invasion, the Starfinder 2e crew engages in their first combat, evaluating the effectiveness of their traps and their lethal methods. An ongoing question concerns Doxx's developing sensitivity.

  • TWR01 | The End of All Things

    In this Starfinder 2e actual play episode, an inexperienced crew defends a community center from thugs using improvised traps. The campaign is set four years after the gods mysteriously fell silent, leading to a subdued end of the world.