Story in Games
Brendan talks about how five ways story and games interact. Join us, won’t you? A set narrative Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases (1981) Chronicles of Crime (2018) Detective: A Modern Crime Board Game (2018) A selection of narrative elements Betrayal at House on the Hill (2004) A Touch of Evil: The Supernatural Game (2008) Player-generated narrative Wilmot’s Warehouse (2024) Microscope Mechanical narrative moments Risk (1959) Hot Streak (2025) Ready Set Bet (2022) A Study in Emerald (2013) Narrative purpose embedded in rules Dungeon Petz (2011) Anachrony (2017) What ways do you appreciate how story and narrative blend together? Share your thoughts over on boardgamegeek in guild #3269 .