Left Behind

Fiction & Audio Drama

About

In this Starforged RPG solo actual play, we follow the story of Emile Spencer, who wakes up stranded in space on a ship in the middle of crashing into the atmosphere of an unknown planet. He has vague memories of encountering a titanic, cosmic beast, VY-572, but there is no one around to tell him any more and no time to do anything but try and survive.

Episodes

  • S1E52 - Stealth Without Shadow

    Emile is on an Imperium ship carrier, bringing a fleet of fighter ships to Cinder. These ships present a new dynamic for the Vault Hunters.

  • S1E51 - The Wide Yonder

    Emile is captured after an attempt to board a fighter in Hyperion's hangar goes awry. His phase shifter is disrupted, leaving him unconscious and stuck in the ship.

  • S1E50 - Emile's Breakthrough!

    Emile confronts cultists from Anubis at Hyperion Station. The episode explores his efforts to repel their ships and secure aid for Concord.

  • Interview Special - MidnightJester Appearance on The Solo RolePlayers Podcast

    This episode features MidnightJester as a guest on The Solo Roleplayers Podcast. The discussion covers MidnightJester's roleplaying origin, solo roleplaying, and the use of oracles to overcome creative blocks.

  • S1E49 - Drugs Are Bad

    In this episode of Left Behind, Emile is poisoned by cultists, leading to psychedelic effects and paranoia. He must escape despite his altered perceptions and the real threat posed by his pursuers.

  • S1E48 - Seeking Foreign Aid

    Emile travels to Hyperion Station to seek foreign aid for an upcoming conflict. A key concern is the station's noted neutrality and how much assistance can be expected.

  • S1E47 - One Compelling Session

    This episode, "One Compelling Session," provides an update on Beowulf's progress in rallying Vault Hunters for Concord's defense. It also explores how these developments influence Emile's subsequent actions.

  • S1E46 - Can You Dig It?

    Magpie has taken a critical component needed for the claw gantry, putting Emile's salvage operation for the Reacher at risk. Emile must now find a way to proceed without it.

  • S1E45 - Everything Revolves Around the Kitchen

    Valkyrie gives Emile authority to proceed with his plan to uncover the Reacher, hoping to find working fighter ships in preparation for an Imperium investigation. The team faces a race against time as the Imperium is expected to investigat…

  • S1E44 - Sound the Alarm

    A gigantic energy beam from the chaos crystal signals its location to many factions. Emile and the Vault Hunters must figure out how to stay safe and get the chaos crystal back under control.

  • S1E43 - Opinions Can Change

    In this episode, Emile escapes a dangerous situation but is injured. Despite his injuries, he continues his mission to return the chaos crystal to Firestarter.

  • S1E42 - Butting Heads

    Emile makes a deal with Firestarter to retrieve a chaos crystal in exchange for access to a workspace. He must devise a plan to manage the crystal's reality-warping properties.

  • S1E41 - Reaching Containment

    In this episode of Left Behind, Emile begins to find his place in Concord and starts working on the Reacher engineering project. The episode details the initial steps of dredging up the sunken Reacher.

  • S1E40 - The Halls of Concord

    This episode of Left Behind focuses on exploring various locations in Concord, such as the Junk Pile, the Lox Factory, and the Trenches. The episode also features characters like Magpie, Dancer, Fixer, Firestarter, and Whisper.

  • S1E39 - Divide and Concord

    In this episode of Left Behind, Emile faces the people of Concord and attempts to make amends. The narrative covers his presentation, an offering of an olive branch, recovery, and the group splitting up.

  • S1E38 - The Road Home

    This episode resolves the cliffhanger from the previous episode, detailing the outcome of the blockade run. The episode covers the battle resolution, payload delivery, and a recovery before reaching a secret base.

  • S1E37 - The Blockade Run

    The Beowulf faces an overwhelming blockade after its plan to disable intercepting ships fails. The episode details the crew's fight to escape imminent danger amidst hostile Imperium forces.

  • S1E36 - The Big Bad Beowulf

    In this episode of Left Behind, Emile and Splinter are securing a power core when alarms blare and an energy dome protecting a settlement from raiders fails. The raiders are coming, and the characters must contend with the impending threat.

  • S1E35 - A Simple Pickup

    Emile is sent to a wintery planet to pick up a power core. The episode follows his mission with no complications.

  • S1E34 - Catch the Wave

    This episode of the Left Behind podcast, titled "Catch the Wave", describes a journey to Taiga to retrieve a reserved power core from a salvage yard. The episode details navigating a blockade and other dangers encountered along the way.

  • S1E33 - Punching Through

    Emile transfers to The Beowulf as his old ship, The Stardust, is used as a distraction to get through a blockade. The Stardust is a stolen Imperium prisoner transport ship, and the plan hopes it will draw enough attention for The Beowulf t…

  • S1E32 - Request for a Transfer

    Emile's ship, The Stardust, and The Beowulf arrive in a new sector and find an Imperium checkpoint. Given that The Beowulf contains Vault Hunters, considered illegal by the Imperium, they must navigate this challenge.

  • S1E31 - Zoomed Out 3: The Sequel to Zoomed Out 2

    This episode of Left Behind, "Zoomed Out 3: The Sequel to Zoomed Out 2", finishes generating the sector by creating the remaining two settlements. The episode also touches on "Space Amish" as new elements are added to the sector.

  • S1E30 - Zoomed Out 2: The Sequel to Zoomed Out

    This episode of Left Behind, "Zoomed Out 2," is a brainstorming session about new sectors, planets, and settlements. The discussion includes details about locations like Eldoris, the Exalted Court, Taiga, and Sigil, and surprisingly, tax l…

  • S1E29 - Heartache

    This episode of Left Behind focuses on the Wooden Heart's weakness and includes an ending that the host promises listeners won't see coming. It also discusses five moves that player characters dislike.

  • S1E28 - Change of Plans

    This episode of Left Behind, "Change of Plans," details the aftermath of revelations brought on by Vert's truth-compelling gaze. The crew in the habitation module must now decide on their next steps and address the lingering question of th…

  • S1E27 - Meeting a Celebrity

    Emile and his companions travel to Anubis to search for a weakness of The Wooden Heart. During their journey, they meet a celebrity.

  • S1E26 - Iron Man

    In this episode of Left Behind, Emile finds Vert and Dash releasing a prisoner who is the avatar of an old god. The episode focuses on Emile's struggle to control the unfolding events.

  • S1E25 - Welcome Home

    Emile, Vert, and Dash are on the Stardust, preparing to send Fern home. Meanwhile, the Captain attempts to create a rift between Emile and the Crux crew.

  • S1E24 - Rescue Operation

    In this episode of Left Behind, Emile embarks on a rescue mission to save the crew of The Crux. The mission is complicated by Emile's history with the Vault Hunters and a possessed captain.

  • S1E23 - Cloud Cover

    Emile and Fern reach Fern's homeworld, a planet of perpetual night. They discover another ship, The Crux, has crash-landed there.

  • S1E22 - I Think We Hit Something

    In this episode of Left Behind, Emile

  • S1E21 - Heart to Heart

    In this episode of Left Behind, Emile and Fern enter the wormhole, leading to a violent rebirth and a lockdown situation. The episode focuses on cinematic and action-packed storytelling within an Ironsworn campaign.

  • S1E20 - Interrupted Vermeology

    Emile and Fern are on their way to Fern's homeworld, orbiting the planet Anubis. They plan to use a wormhole to reach their destination, but an unexpected event occurs.

  • S1E19 - The Forgotten Channel

    This episode focuses on the outcome of Emile's plan to disrupt Lastech. It explores whether his changes to the jump code were successful and if he will receive his promised power supply.

  • S1E18 - How Many Recording Devices?

    Emile and Mina are in Kierra Thorne's penthouse, where Emile tries to convince Thorne about issues with Lastech. The episode details their efforts to reach the jump computer via the penthouse elevator.

  • S1E17 - The Back Ways

    Mina tells Emile to meet her in the hangar after hours to show him The Underground. The episode explores what The Underground is and how it may help them.

  • S1E16 - The People of Hyperion

    Emile finishes a meeting with Deuce, vowing to halt negotiations between LasTech and Hyperion. The episode details the errands Emile undertakes as a result of this decision.

  • S1E15 - Electric Sheep

    Emile has successfully disabled the pursuing Vault Hunter fleet. He now needs to return to his ship and proceed to Hyperion, where an old acquaintance is waiting for him.

  • S1E14 - Emile Starts Blastin'

    Emile begins a journey to Hyperion with Fern, aiming to reach their homeworld. The episode focuses on the challenges encountered during this trip.

  • S1E13 - Zoomed Out

    This episode of Left Behind develops the world around the character Emile, detailing his next destination and incorporating mechanics from Ironsworn: Delve. It also expands on Valkyrie's influence as a Threat.

  • S1E12 - Goodbye, Cruel World

    Emile is stranded after a mutation causes him to release an electromagnetic pulse, which attracts Valkyrie's posse. He must use quick thinking and limited resources to escape his predicament.

  • S1E11 - Inside Out

    Emile is pulled into the Ferroid on The Reacher. The episode details his experience inside this entity and whether he will escape.

  • S1E10 - In a Pickle

    Emile finds himself in a precarious situation, surrounded by both human and insectoid combatants. He must escape this encounter to continue his journey to the crashed remains of The Reacher.

  • S1E9 - Out into Cinder

    Emile leaves Concord and travels into Cinder, navigating dangerous terrain in search of an escape. This episode follows his journey as he encounters various challenges.

  • S1E8 - Sneaking About

    In this episode, Emile plans to survive Cinder by fixing a skiff. This requires him to infiltrate a dangerous base.

  • S1E7 - Just the Right Rock

    Emile is trapped beneath rubble with an enemy and an old colleague. They are all together and need to find a way to survive. The episode covers their predicament and escape plan.

  • S1E6 - Despite the Best Intentions

    Emile deals with the aftermath of his decision regarding Tetrahedron, affecting his relationship with Concord. This episode focuses on the choices and consequences following the events aboard the Concordian ship.

  • S1E5 - Interrogation

    In this episode of Left Behind, Emile is interrogated by Sage. Tension builds as Emile has a bomb that will detonate if his vital signs are compromised.

  • S1E4 - Concord's Greeting

    In this episode of Left Behind, titled "Concord's Greeting," Emile arrives at the settlement of Cinder. The episode follows his experiences within this new environment and the unsettling invitations he receives.