Kiwi Talkz
Technology
About
Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
Episodes
- REVIEW - Super Mario Galaxy Movie With Former Nintendo Devs!!
Former Retro Studios developers review the Super Mario Galaxy movie. They discuss overall thoughts, story, music, and compare it to other potential Nintendo movie concepts.
- #207 - Heather Cerlan Interview On Naughty Dog, Bethesda, Last Of Us, Hawthorne, Creation Engine
Heather Cerlan, formerly an artist at Naughty Dog and Bethesda, shares her experiences in game development and discusses her new venture, Hawthorne. The interview covers her journey, industry insights, and the challenges of founding a new…
- #206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
Former Naughty Dog lighting artist Gabriel Betancourt discusses his career, the studio's development processes, and his perspectives on the game industry. He covers his work on The Last of Us, the influence of Neil Druckmann and Bruce Stra…
- #205 - Benson Russell Interview On Naughty Dog, The Last Of Us, Uncharted, Neil Druckmann, Scope..
Benson Russell, a former designer at Naughty Dog who worked on The Uncharted Trilogy and The Last of Us, shares insights on game development. He discusses the importance of design, why games take long to make, Naughty Dog's development pro…
- #204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
This episode features an interview with Rob Carr, a former Rockstar Games audio designer who worked on titles like GTA 5 and Red Dead Redemption. Carr shares insights into audio design, the evolution of technology including AI, and his exp…
- Fallout Season 2 Review With Former Fallout Devs (Jonah Lobe, Bruce Nesmith etc.)
Former Fallout developers Jonah Lobe and Bruce Nesmith review Season 2 of the Fallout series on Kiwi Talkz. They discuss various aspects including acting, characters, factions, and the show's potential impact on future games.
- #202 - Featurecast Interview On Terminator 2D No Fate, Composing, Brad Fiedel, Sound Design....
This episode features an interview with Featurecast, the composer behind the Terminator 2D No Fate soundtrack. He discusses his creative process, working with Bitmap Bureau, sound design, and his approach to composing for the game, drawing…
- #201 - Jay Epperson Interview On Retro Studios, Donkey Kong Country Tropical Freeze, Mario Kart 7, Concept Art.....
This episode features an interview with concept artist Jay Epperson, discussing his significant contributions to games like Donkey Kong Country Returns and Tropical Freeze. Epperson shares details about his transition to concept art, the i…
- #200 - Denis Dyack Interview On Nintendo, Eternal Darkness, Deadhaus Sonata, AI, Epic Lawsuit......
This interview features Denis Dyack, known for Legacy of Kain and Eternal Darkness, discussing his new game Deadhaus Sonata. Topics include game development trends, the impact of AI, Nintendo's strategies, and his experiences with the indu…
- #199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....
This episode features an interview with Alpha 7, a motion capture studio founded by former CD Projekt Red employees involved in The Witcher games. They discuss mocap training, behind-the-scenes details, industry changes in Poland, and the…
- DK Bananza Review With Former Donkey Kong Country Devs!!!
Kiwi Talkz features Kynan Pearson and Ted Anderson, former Donkey Kong Country developers, reviewing DK Bananza. They discuss the game's 2D sections, voxel technology limitations, art direction, music, and compare it to Nintendo's design p…
- REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)
Joe Houston, who worked on Demon Souls Remake, joins Kiwi Talkz to review Hollow Knight: Silksong. They discuss the game's difficulty, bosses, progression, and how Demon Souls and Dishonored influenced Joe's views on Silksong.
- #196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
Filip Coulianos, co-founder of Keepsake Games, shares his experiences in game development, detailing the creative process behind Jump Space and drawing parallels with It Takes Two. The conversation covers influences like Half-Life 2, strat…
- #195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
Joshua Jay, a former world artist at Bethesda, shares his experiences working on Fallout 4, 76, and Starfield, as well as the Gears of War trilogy. The interview covers the Creation Engine, game development challenges, and insights into Be…
- #194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......
This episode of Kiwi Talkz features an interview with GOG employees Piotr, Marcin, and Adam about game preservation, the importance of DRM-free games, and navigating Japanese legal complexities in the industry.
- #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
This episode features an interview with David O'Reilly, a former Rockstar Games developer who worked on titles including GTA 6, GTA V, and RDR2. O'Reilly shares insights into his experience at Rockstar, his views on environmental art, the…
- #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
This episode features an interview with Kurt Kuhlmann, known for his work as a designer and writer at Bethesda, particularly as the lore master for The Elder Scrolls. The discussion covers his experiences at the studio, including the evolu…
- #191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....
Former Rockstar Games technical director Obbe Vermeij joins the podcast to discuss his time working on the Grand Theft Auto series, his perspectives on GTA VI, and his current project, an indie game titled Plentiful. The conversation also…
- The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)
Former Bethesda developers, including Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile, and Jeremy Bryant, review The Elder Scrolls IV: Oblivion Remastered. They discuss the game's art style, the shift from the Gamebryo to Unreal Engine, the…
- #189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
Jeremy Huxley, an 11-year veteran environmental artist at Naughty Dog, shares insights from his work on the Uncharted and Last Of Us series. The interview covers his transition from PS3 to PS4 art, the use of references, AI in art, and ind…
- Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky
Eric Kozlowsky, a former developer at Retro Studios, joins Kiwi Talkz to review the Nintendo Switch 2 Direct. They discuss pricing, potential games like Mario Kart and Metroid Prime 4, and the future of Nintendo franchises.
- #187 - Chris Detyna Interview (Composer On Terminator Resistance)
Chris Detyna, composer for Terminator Resistance, discusses his experience creating the game's score, including his creative process, the gear he used, and challenges faced. He also touches on his work on Robocop: Rogue City and his musica…
- DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
This episode features an interview with former DOOM Eternal animator Chris Cantero, celebrating the game's 5th anniversary. Cantero discusses his work on Glory Kills, animation principles, the development of the Marauder, and his transitio…
- #185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)
This episode features the first interview with Jeremy Bryant, who spent over 15 years as an animator at Bethesda, working on titles from Skyrim to Starfield. Bryant shares insights into the evolution of animation tools, mocap techniques, a…
- #184 - Shawn Layden Interview (Former CEO & Chairman of Playstation & SIEA)
This episode features an interview with Shawn Layden, former CEO of PlayStation and Chairman of Sony Interactive Entertainment America. Topics include the reasoning behind numbered PlayStation consoles, Sony's marketing strategies, the cha…
- #182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)
This episode features an interview with Dennis Mejillones, a character artist known for his work on Bethesda games like Skyrim, Fallout 4, 76, and Starfield. Mejillones discusses his experiences at Bethesda, including his thoughts on game…
- #181 - Will Shen Interview(Designer On Skyrim, Fallout 4, 76 & Starfield)
This episode features an interview with Will Shen, a designer with over two decades of experience at Bethesda. He shares his journey from an intern on Fallout 3 to lead designer on Starfield, discussing various aspects of game development,…
- #180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)
This episode features an interview with Nate Purkeypile, a former artist and art lead at Bethesda for over 14 years, known for his work on Skyrim, Fallout 3, 4, and 76. He discusses his experiences at Bethesda, including management style,…
- #179 - Kenny Young Interview (Composer On Astro Bot)
In this interview, composer Kenny Young discusses his work on the Astro Bot series, highlighting the culmination of his career in the acclaimed new game. He shares insights into blending musical genres, the creative process behind melodic…
- Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)
Bryan Walker, producer on Metroid Prime 2, discusses the game's 20th anniversary, covering development insights, challenges working with Nintendo producers, cultural differences in game development, and the influence of Nintendo's processe…
- Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch)
Engineers Jack Mathews and Zoid Kirsch reflect on the development of Metroid Prime 2 for its 20th anniversary, discussing engineering challenges, multiplayer ideas, and the remaster. They also touch on specific game elements, developer inv…
- Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)
In this 20th-anniversary interview, Metroid Prime 2 designer Kynan Pearson returns to discuss his work on the game. Topics include the game's Zelda-esque design, biome creation, puzzle design, unique upgrades, boss rooms, and thoughts on p…
- PAX AUS 2024 - Interview With Sonia Coronado (Music Designer at Playstation)
Sonia Coronado, a Music Designer at Playstation, discusses her role and experiences at PAX AUS 2024. The interview covers her approach to music design, interactive systems, and her career insights, including a Q&A segment.
- PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)
This episode features a PAX AUS 2024 panel with Josh Weier, a developer at Valve known for his work on Half-Life 2 and Portal 2. The discussion covers the quality of Valve games, the Source Engine, game physics, pacing, tutorials, and desi…
- #173 - Jason Schreier Interview (Play Nice: The Rise, Fall & Future Of Blizzard Entertainment)
This episode features a discussion with journalist Jason Schreier about his book "Play Nice," which covers the history and future of Blizzard Entertainment. Topics include the company's workplace culture, industry crunch, and challenges fa…
- #172 - Dredge Developer Interview With Joel Mason
Joel Mason, a developer on the indie game Dredge, shares insights into its creation process with Kiwi Talkz. The discussion covers the game's concept, art style, development challenges, inspirations, and future prospects for Dredge and Bla…
- #171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)
This episode features an interview with Bruce Nesmith, a former designer at Bethesda who worked on titles including Skyrim, Fallout 3, Fallout 4, and Starfield. Nesmith discusses his experiences in game development, his relationship with T…
- #170 - Shawn Green Interview(OG ID Software Programmer & Designer)
Shawn Green, an original ID Software developer, discusses his time at ID Software, ION, and Escalation Studios. He shares insights on working with John Romero and John Carmack, the development of Doom, and his experiences in game design an…
- #169 - Jonah Lobe Interview (Character Artist On Skyrim, Fallout 3 & Fallout 4)
This episode features an interview with Jonah Lobe, a former artist at Bethesda known for his work on characters in Skyrim, Fallout 3, and Fallout 4. Lobe discusses his experiences at Bethesda, artistic influences, and his current fantasy…
- #168 - Stephen Hughes Interview (The Voice Of Quiet Robe)
Stephen Hughes, a director and voice actor, discusses his work on Metroid Dread, including voicing Quiet Robe and directing voice actors. He shares insights into the voice acting industry in Spain, the challenges of AI, and advice for aspi…
- #167 - Omar Fernandes Interview(Lighting Artist On Grand Theft Auto V)
Omar Fernandes, an architecture graduate, transitioned into VFX for video games and film. He shares his experiences working as a lighting artist on Grand Theft Auto V, Star Wars: Rogue One, and Avengers: Infinity War and Endgame.
- #166 - Jonathan Gwyn Interview (Senior Environment Artist On Grand Theft Auto V)
Jonathan Gwyn, a senior environment artist with over 25 years of experience, discusses his work on major video game franchises including Grand Theft Auto V and The Matrix. The interview covers his career, artistic preferences, and experien…
- #165 - Chandler Murch Interview (IT Infrastructure At Valve)
This episode features an interview with Chandler Murch, who spent over 8 years at Valve focused on IT infrastructure. He discusses his work supporting Valve's esports events, particularly for Dota 2, and also touches on his experiences in…
- #164 - David Crislip Interview (Former Localizer At Capcom)
This episode features an interview with David Crislip, who spent over a decade at Capcom Japan doing game localization. He shares insights into his journey from studying Japanese and teaching English in Japan to his work on popular Capcom…
- Donkey Kong Country Tropical Freeze 10th Anniversary Interview With Former Retro Studios Devs
Former Retro Studios artists Eric Kozlowsky and Ted Anderson discuss their work on Donkey Kong Country: Tropical Freeze during its 10th anniversary. The interview covers the game's early development, artistic experimentation, level design,…
- #162 - Ryan Kaufman Interview (Award Winning Video Game Writer/Narrative Designer)
Ryan Kaufman, an award-winning writer known for his work on Lucas Arts games like Republic Commando and Telltale titles, discusses narrative design, the writing process, and his experiences in the game industry. He shares insights on game…
- #161 - Peer Schneider Interview(Co-founder Of IGN)
Peer Schneider, co-founder of IGN, discusses IGN's content strategy, the role of AI and ChatGPT in gaming journalism, and the challenges of online content theft. The interview also covers the political nature of gaming journalism, the evol…
- #160 - Garrett Young Interview(General Manager On DOOM 2016)
This episode features an interview with Garrett Young, a veteran of the video game industry with over 25 years of experience. Young shares insights from his work on titles such as DOOM 2016, Rage, Forza, and James Bond: Quantum Of Solace.
- #159 - Randy Linden Interview (THE MAN BEHIND DOOM SNES)
The episode features an interview with programmer Randy Linden, renowned for porting DOOM to the SNES. Linden shares insights from his over 40 years in the industry, discussing game development, programming challenges, and his work on vari…
- PAX AUS 2023 - Mick Gordon Interview Panel
This episode features Mick Gordon's panel from PAX Australia 2023, where he discusses the evolution of video game music, his creative process for titles like Killer Instinct and DOOM Eternal, the impact of AI on musicians, and offers advic…