158: Cozy games, what makes a game a good product (guest: Alex Cutler)
Cozy is the new zombie. Or Cthulhu. Seriously -- just keep your eye on those store shelves (especially over the next few months), and you'll likely see so many new board games themed around the art of non-conflict. Maybe you'll be cuddling up with kitties . Or you'll be sitting around, peacefully matching tiles at your own pace. Or you'll be arranging books around your home in ways that please only you, as in our guest's co-designed A Place for All My Books . Alex Cutler joins the podcast this week to talk about what exactly makes a game "cozy." Plus we lean into his experience as a developer (not just designer) to learn what makes for a good product. Sure, great gameplay is a must -- but what else will make gamers want to make that purchase? Timeline: 3:15 - Going Analog's game pick: Black Forest. 6:59 - Alex's game pick: Fishing. 10:33 - Going Analog's topic: cozy games. 22:12 - Alex's topic: what makes a game a good product. Learn more about your ad choices. Visit megaphone.fm/adchoices